![]() You do have to make sure nothing else is running in the background though, as those just 4 cores and 4 threads are stretched thin here. Microsoft Flight is the same story, a sizable and noticeable drop in performance using the older i5, albeit still far from unplayable at just shy of 80 FPS average. What’s also interesting is to look at the CPU Render performance, where all of the other chips exceed their average FPS by a considerable amount, except the 6600K. Of course, 96 FPS average is still plenty to play the game so it’s no real issue but compared to the much newer 12600K which is hitting just shy of 150 FPS average, that’s a sizable gap. #I5 6600k cinebench series#Starting off with Shadow of the Tomb Raider, as I found in my previous video comparing three generations of ‘400’ series i5’s, the newer CPUs like the 12600K and Ryzen 5600X performed functionally identically, with only the 10400F lagging slightly behind the rest. #I5 6600k cinebench 1080p#Let’s start with the gaming results, I’m testing at 1080p at what I think are realistic settings for each game – generally around medium to high – and I’m testing with an RTX 3060 as that’s a pretty reasonable choice for either of these chips. I’m really interested to see how the 6600K holds up against its much younger great-great-great-great-grandchild, the 12600K. That’s an impressive claim, especially considering the 12600K has a further 6 hyperthreaded performance cores too. ![]() ![]() AMD was launching their third generation of FX CPUs based on their Piledriver architecture, which was fine but far from truly competitive.įast forward 7 years and we finally have another process node shrink, a major core design change, a major architecture shift in fact, and actually support for both DDR4 and the new-fangled DDR5! The 12600K actually boasts a specific, yet impressive claim, which is that the 4 efficiency cores it contains should be as fast if not faster than the 4 Skylake cores in the 6600K, all while drawing significantly less power. Sporting the then brand-new DDR4 memory, a freshly shrunken process node, and a reasonable enough price tag, it was somewhat the go-to chip (even if the previous generation 4670K wasn’t exactly miles slower). It shaved off 18 seconds in rendering time.Back in late 2015, if you wanted a mid range CPU for your new gaming PC, the i5-6600K was a pretty clear choice. But Fryrender does a LOT of stuff in memory, as such this is an excellent showcase of what the increase to 3200 MHz memory can do and mean. in the memory section I'll show you that. Its routines have been written to be cache efficient, and to take the maximum advantage possible of the new multi-threading capabilities present in modern CPU architectures.īeing a highly-optimized and extremely math-intensive application (mostly in floating-point) which makes a very efficient use of the system's cache, we think that FryRender is the near perfect tool for measuring "how much brute computational power" a computer is able to deliver.īTW we are testing at reference 2133 MHz DDR4 memory speeds, however we also have some 3200 MHz DDR4 memory kits at hand. As a result, and after several years of intense development, FryRender's core doesn't let a single CPU cycle be wasted. Since its conception, FryRender has been designed with the aim of being the most muscled engine in its category. Processor Performance: FryRenderįryRender is a benchmarking framework for everyone, not just for 3D users anyone out there, from hardware integrators or hardware reviewers to die-hard gamers. In these charts we show you several CPUs and platforms. The higher the number, the faster the processor. ![]() The test scene contains approximately 2,000 objects containing more than 300,000 total polygons and uses sharp and blurred reflections, area lights and shadows, procedural shaders, antialiasing, and much more. The Cinema 4D engine can use systems with up to 64 processor threads which makes it rather future proof and also excellent for multi-core processors. This scene makes use of various different algorithms to stress all available processor cores. This test scenario uses all of your system's processing power to render a photorealistic 3D scene (from the viral "No Keyframes" animation by AixSponza). #I5 6600k cinebench software#MAXON software has been used in blockbuster movies such as Spider-Man, Star Wars, The Chronicles of Narnia and many more. CINEBENCH is based on MAXON's animation software CINEMA 4D, which is used extensively by studios and production houses worldwide for 3D content creation. Tweet Processor performance: CineBench 11.5ĬINEBENCH is a real-world cross platform test suite that evaluates your computer's performance capabilities. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |